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Showing posts from February, 2018

Meshes simply don't know how to behave

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It's been a while since I posted last time, but I've been quite busy with new developments for  Biped Blocks . While I explore those a bit more, I want to share some of the underlying ideas. So today, I want write about why I think that the inside of a 3d model is really important, and how that makes me want to explore modeling it at the same time as the surface. Now, let me start by saying that I have almost zero experience with 3d modeling (at least by any conventional means). Even moreso with animation. I do have quite a bit of experience with 3d graphics programming, both some writing software 3d engines back in the day, and with OpenGL and Direct3D. This post is about the kinds of data that I wish were embedded in 3d models, and what I'd want to do with it. What I wish is that modeling the inside of a 3d object would be a natural part of modeling the object itself. I can't imagine how long it would take for standard tools to support this (if ever), but I'